<html><head><title>MeshFace</title></head>
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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">MeshFace()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#3A3966"><b>MeshFace</b></font>(Vertex1, Vertex2, Vertex3)</blockquote>

</blockquote>
<b>Description</b><br><blockquote>

Add or update a face to the current mesh previously created with <a href="createmesh.html">CreateMesh()</a>. The specified vertices must 
exists. The first vertex index starts from 0. The created face is a triangle. <a href="meshindex.html">MeshIndex()</a> can be used 
if the number of vertices is not three. 

</blockquote><p><b>Parameters</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>Vertex1</i></td>
<td width="90%"> 
The first vertex index used to create the face. 

</td></tr>
<tr><td><i>Vertex2</i></td>
<td> 
The second vertex index used to create the face. 

</td></tr>
<tr><td><i>Vertex3</i></td>
<td> 
The third vertex index used to create the face. 

</td></tr>
</table>
</blockquote><p><b>Return value</b></p><blockquote>
None.


</blockquote><p><b>See Also</b></p><blockquote>

<a href="createmesh.html">CreateMesh()</a>, <a href="meshvertexposition.html">MeshVertexPosition()</a> 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=loadmesh.html>LoadMesh()</a> - <a href="index.html">Mesh Index</a> - <a href="meshid.html">MeshID()</a> -><br><br>

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